The Best Parts of Sucker Punch’s Games Should Benefit Ghost of Tsushima

The first invasion took place in 1274 with about 900 ships setting sail from South Korea. The island of Tsushima was the first location of the conflict thanks to its location to Japan. With a small number of soldiers against a massive invasion force, the Tsushima army held out as long as they could but ultimately fell. The Mongols continued forward to Iki Island next, before making landfall at Hakata Bay on mainland Ja

Along with a new trailer for the upcoming PlayStation 4 title Ghost of Tsushima , PlayStation has revealed the collector’s edition version of the game, which fans will undoubtedly be dying to get their hands on. Developed by Sucker Punch Productions, the studio behind the PlayStation 2’s Sly Cooper trilogy and the inFamous series, Ghost of Tsushima was originally revealed in October 2017 during Sony’s Paris Games Week presentation and has been on fans’ collective radar ever si

Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.

These are uncertain times, and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced to self-quarantine for their own safety and the safety of others, it’s easy to see why the passionate PlayStation fandom would be worried about the release status of tent-pole titles like Ghost of Tsushi

Aside from The Last of Us Part II , which will release on May 29th, Ghost of Tsushima is likely to be one of the last major PlayStation 4 exclusives, with the release of the PlayStation 5 set for the end of 2020. Following Sony’s announcement that they would forego E3 yet again, and with no State of Play presentations currently announced, fans had begun to wonder when a release date or more information on the action-packed samurai title would emerge. Thankfully, today’s new Ghost of Tsushima trailer gave those players exactly what they had been waiting

There are a good number of PS4 exclusives coming in 2020, which is surprising considering the scheduled fall 2020 launch of the PS5. The PS4’s 3 big action exclusives – _ FF7 Remake, The Last of Us 2, _ and _ Ghost of Tsushima _ – are going to give the PS4 one great final y

Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.

When the flashback ends and Jin is left standing as the victor of the standoff with just one soldier left lying before him, he lets him go as a message. Before readjusting his samurai facial armor and heading off, he stands for one last glamour shot, with the trailer officially dubbing him the ghost of Tsushima combat guide|https://tsushimagame.com/. What is interesting to note is the potential implementation of facial armor as a game mechanic. If the samurai of feudal Japan used these masks to scare off enemies, then maybe masks in this game will play a similar role (besides defen

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