As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p
An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying,
Even though Rare Replay was one of the most pleasant surprises of 2015, it’s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare’s next project, it’s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.
Today Sea of Thieves cheats|https://seaofthievesfans.Com/ of Thieves Lead Designer Mike Chapman posted on the game’s forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare’s upcoming shared world adventure g
[pullquote]You need each crew member to be controlling a different part of the ship. Someone needs to steer, another needs to watch for land from the crow’s nest, someone can man the cannons, and someone has to patch up the inevitable holes in the ship.[/pullqu
Ah yes, 2016 is here. We’ve finally gotten to the point in our planet’s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that’s right, it’s a leap year – here’s to hoping you found this out from a gaming article). If there’s one thing that there isn’t enough of on the Internet every year, it’s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we’re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft’s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.
To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen to deliver with Rare’s Xbox and Windows 10 exclusive Sea of Thieves . After debuting at Microsoft’s press conference during E3 2015 , everyone expected more of the first-person pirate adventure game to be shown this year as well. Rare did not disappoint on expectation, delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations, going onto the Youtube Live E3 stream and showing off another block of gamep
Logan: To maybe explain a bit more about what our mission was, we started off with a treasure map in our possession that clued us in to an island that we should travel to. After consulting our sea chart in the lower deck of our ship, we set sail in the direction of our supposed treasure. And that’s when we hit the r
This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9’s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we’ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft’s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won’t be able to rake in that Halo cash forever.
It’s been a while since we’ve heard new details about Capybara’s long-in-development dungeon crawler, hasn’t it. I continue to maintain that the demos of Below that I’ve spent time with are some of the best gaming experiences I’ve had in quite some time, but we are getting to the point where it’s hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it’s 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let’s face it, if we go through another six months without hearing anything about Below, it’s going to be hard to remind gamers why they should care about this wonderful title all over again.



