Overwatch 2 Junkrat Beginner Hero

Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play

On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog – they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen

Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety

While we’re all enjoying playing Overwatch 2, it seems Blizzard is still struggling with certain aspects of the game, balance primarily. Sometimes it’s a particular Hero, other times it’s a map, and on some occasions, it’s an entire game mode. When it’s not balancing issues, it’s the in-game store, which either pushes you to spend real money, or doesn’t give you cosmetics you’ve owned since 2016. The cherry on top, however, is a legal matter between Activision-Blizzard and the US Department of Just

The bone of contention was a soft salary cap that the company put on Overwatch League teams. While the Department of Justice was making ground, it seems that negotiations have come to a standstill. Reportedly, Activision Blizzard “refused to make certain concessions, including anti-salary cap rule changes that would last beyond the company’s impending acquisition by Microso

The new system updates your rank once every seven wins or 20 losses, making it particularly hard to follow. Players also feel that they are not being rewarded despite getting multiple victories. “Making us win seven games to see our new rank is stupid. You can literary be the team MVP every single match you play and go 7-4 only for your rank to stay the same or even go down,” said one Reddi

On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game – adding a second tank. Overwatch was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl

Blizzard revealed a new Tank class Hero for Overwatch 2 called Ramattra . Giving off Indian God vibes – thanks to the slight resemblance to Shiva and with ‘Ram’ in his name – his backstory revealed a close relationship with Zenyatta and the Omnic people. He comes with two different forms that can be changed on the fly – the offensive Nemesis form which gives him access to powerful punches, and the defensive Omnic form that gives him a barrier to protect his team. read what he said’ll join the roster on Decembe

My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming “I need healing” halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea

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