Tank is its own role but it comes in two parts – offensive and defensive. You have Reinhardt, Zarya, Orissa, and the like playing defensive, but then you have tanks like Roadhog, Winston, and D.Va who contrast the protective role. Combining offense and defense meant you had someone to defend you from incoming attacks, making it possible to push as a group, while the second tank fought back and kept everyone alive by sponging damage and doling out plenty of their own. These tanks could even work well as flank
It’s soon going to be a month since Overwatch 2 launched, and like with any class based multiplayer shooter, balancing is always being worked on. However, even though it’s not been too long since launch, players are already starting to complain that regardless of updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that’s rarely ever a good th
Support and DPS players now slip into the role of tank, whether consciously or not. Brigitte often helps with pushing by using her much-weaker shield when there’s an offensive tank in play, while Lucio relies on his ultimate to essentially turn everyone into a tank, making that the way to push in losing games. There’s clearly a void that people are scrambling to fill, and it’s only made Overwatch even less intuitive to get into. New tanks now have to play the role completely solo, leaving little room for error, and if they do fail, it’s up to the DPS and support to try and fill their sh
Negotiations aren’t the only thing that are breaking down; Overwatch 2’s competitive rank system is also broken , according to many players. Many have complained that they are being de-ranked in an unfair manner due to the new system, which seems to be wildly inconsist
However, some fear that the issue of toxicity won’t die down after the launch hype has ended. With Overwatch 2 being free-to-play, there will very likely be an increased playerbase from the original game, so more potential abusers. Furthermore, some feel that the free-to-play economy of Overwatch 2, in which players can only unlock currency by completing daily and weekly challenges, encourages this toxicity . This is because players are more likely to be concerned with winning or completing certain objects, as opposed to just having
The bone of contention was a soft salary cap that the company put on Overwatch League teams. While the Department of Justice was making ground, it seems that negotiations have come to a standstill. Reportedly, Activision Blizzard “refused to make certain concessions, including anti-salary cap rule changes that would last beyond the company’s impending acquisition by Microso
With so many flocking to the game now it’s free, the cracks are starting to show. I don’t know if we’ll see 6v6 return – at least, not in quick play and competitive – but whittling down the team size by gutting a tank has made Overwatch 2 inherently imbalanced, and no amount of hero tweaks will patch up the h
I think it’s pretty clear that nobody likes microtransactions. Mostly because introducing them to a game, especially one that’s free-to-play, often results in progression being skewed to compensate for it. Overwatch 2 surely has some of those issues, with Coins taking too long to unlock, resulting in players having to spend real money to unlock new sk
Though it hasn’t received as much love in the last few years – and it’s hard to say how this mode will work now that story missions will be implemented.. Overwatch 2 Abilities|https://overwatch2tactics.Com/ Archives usually happens around April, sometimes getting either March or May along with
On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game – adding a second tank. Overwatch was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl
On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog – they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen



