An XAF file is intended to be an XML-based animation container in 3D workflows, such as those in 3ds Max or Cal3D, storing movement information instead of full character assets, so opening it in a text editor reveals structured XML with numbers describing timing, keyframes, and bone transforms that don’t “play,” and the file contains only animation tracks while leaving out meshes, textures, materials, and other scene data, requiring a compatible rig to interpret it.
Using an XAF usually involves bringing it into the right 3D environment—whether that’s 3ds Max using its animation tools or any pipeline built around Cal3D—and problems like twisted or misaligned motion arise when the target rig doesn’t match, making it helpful to inspect the top of the file in a text editor for “Cal3D” tags or 3ds Max/Biped/CAT references that reveal which importer it needs and which skeleton must accompany it.
An XAF file centers on animation data rather than complete character assets, typically holding timelines, keyframes, and tracks that drive bone rotations or other transforms tied to specific bone names or IDs, often with interpolation curves for smooth motion, and depending on the pipeline it may store one animation or many while always defining skeletal movement over time.
An XAF file is not meant to include the visual elements of an animation like meshes, textures, materials, or scene components, and often lacks a full independent skeleton definition, assuming the correct rig already exists, which is why the file alone feels more like movement instructions than a complete performance, and why incorrect rig matches—due to different naming, hierarchy, orientation, or proportions—lead to broken or distorted results.
To figure out what kind of XAF you have, the quickest strategy is to view it like a clue-filled text file by loading it into Notepad or Notepad++ and checking whether it’s valid XML, because readable tags imply an XML animation format while random characters may mean binary data or a misused extension, and if it is readable, searching early lines for keywords like Max, Biped, CAT, or Character Studio as well as common bone names can help you identify if it comes from a 3ds Max pipeline.
For more in regards to XAF file converter look at our own web-page. If the file openly references “Cal3D” or uses XML tags that follow Cal3D animation conventions, it’s likely a Cal3D XML needing its corresponding skeleton and mesh, whereas dense bone-transform data with DCC-rig naming suggests a 3ds Max pipeline, and runtime-optimized clip structures tend to indicate Cal3D; checking nearby assets and examining the header is usually the fastest and most reliable way to identify the intended exporter.



