Ghost of Tsushima: Waypoints, Landmarks, and Exploration on PS4

A steady flow of information is building up the way towards the June release of Ghost of Tsushima . Just recently, the contents of the Collector’s Edition have been revealed, and it’s going to be juicy. There’s a replica of the face mask the main hero, Jin Sakai, wears in the game, a cloth map, and a war banner. Considering the global situation, physical editions might be delayed, but right now, there’s no evidence the game will be postponed to a later date. However, players have already expressed their fears about that potential outcome online, so it’s on their minds moving closer to rele

The trailer then ends with rapid shots of the vast open world of the game, as Jin rides his horse through various environments including those filled with blooming foliage, horrid snow, and everything in between. The climbing mechanic is also briefly shown off in a mountainous area. Shots of great temples are also briefly shown, as is one slow motion shot of Jin rushing through a barrage of falling arrows. A release window of summer 2020 is shown at the very end, to the satisfaction of many PlayStation game

The final cherry on top of my pre-release anticipation for Ghost of Tsushima has also just been due to how serious Sucker Punch is taking the source material here. Developers at the studio have talked openly about how much research has gone into this project which has included multiple trips to Japan and working with actual swordmasters . Not to mention, the full game is going to feature optional Japanese voice acting with English subtitles to really entrench yourself in the experience even further. Aspects like this won’t make or break Ghost of Tsushima , but it shows just that Sucker Punch is committed to making this not just an enjoyable game, but one that is highly-authentic as w

Sony first lifted the veil on Ghost of Tsushima back at Paris Games Week 2017 with a short trailer that let us know the game would be taking place during the Mongol invasion of Japan. The game centers around a samurai by the name of Jin Sakai, but other details of the story and characters aren’t really widely known just yet. On the gameplay front, all that Sucker Punch has opted to show us so far has been one demo at E3 2018 followed by another trailer that featured some more snippets of gameplay and a release window back at The Game Awards 2

There is concern about the release dates of upcoming video games shifting to account for the coronavirus crisis, especially following the recent announcement of The Last of Us Part II and Iron Man VR getting delayed with no new release date forthcoming. It’s likely publisher Sony doesn’t want these games to release in an environment where players won’t be able to go out to get physical copies of them. It’s also possible they’re concerned that Naughty Dog’s game, with its bleak themes and post-apocalyptic setting, might not be the best fit for the current state of the wo

When the flashback ends and Jin is left standing as the victor of the standoff with just one soldier left lying before him, he lets him go as a message. Before readjusting his samurai facial armor and heading off, he stands for one last glamour shot, with the trailer officially dubbing him the ghost. What is interesting to note is the potential implementation of facial armor as a game mechanic. If the samurai of feudal Japan used these masks to scare off enemies, then maybe masks in this game will play a similar role (besides defen

These are uncertain times, and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced to self-quarantine for their own safety and the safety of others, it’s easy to see why the passionate PlayStation fandom would be worried about the release status of tent-pole titles like Ghost Of Tsushima Combat Guide|Https://Tsushimagame.Com/ of Tsushi

The highly anticipated Ghost of Tsushima has just become a lot more appealing to old school gamers thanks to the way players will explore the world, as there won’t be any certain waypoints to rely on. This will bring the game closely in line with the exploration of iconic titles like The Elder Scrolls III: Morrowind , which challenged its players in similar w

On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g

In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won’t be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g

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