Ghost of Tsushima: Dear Sony, Please Give Us the Japanese Voice Track

Even large publishers like Bandai Namco and Koei Tecmo normally prefer to release more games on a shorter development cycle, spending less in both development and marketing for each. It’s pretty normal that those games will go on to sell fewer copies, but this doesn’t make them irrelevant (or less profitable) when combi

Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat

The mon (family crest) in the logo of the game is actually fictional. It was selected among a few different options designed by Connell, while Katami-san made sure that it was the most authentic and believable for the time period, and matched the mountains of Tsushima. It’s the family crest of “Jin Sakame”. I don’t believe this has been officially confirmed just yet, but this is probably the name of the protagon

During the trip, they met by chance Nagamasa Sou, who is the direct descendant of the Sou clan, that governed the island during the invasion. Sou-san gave Harper his business card, and Harper politely provided his own as well (as is customary in Japan). Below you can see the newspaper clipping from the local newspaper Tsushima Shinbun, that actually published the business card and details about the visit, risking to leak the g

The reason why Sucker Punch moved away from inFamous and created something completely different is that they have done something for a long time, and they wanted to try something else. It was a “huge risk,” but according to Harper it was “so worth

Sony’s Japanese AAA-level voice tracks are very, very good. We normally don’t get to enjoy them because PlayStation’s triple-A games typically aren’t set in Japan, so it wouldn’t really make sense to include the local track for the w

Harper thought for a moment that he’d lose his job, and Fox describes it as the “freak-out moment” at Sucker Punch, but luckily no one else picked the news up. The much-feared leak mentioned yesterday by Shuhei Yoshida did not hap

Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the “second half of E3” , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.

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For the trailer, Sucker Punch actually performed motion capture of live horses. Four horses were involved in the shoot, and there were three people following them around to pick up the mocap markers falling off their c

I was sitting in the audience at Sony’s pre-Paris Games Week press conference when the trailer of Ghost of Tsushima started rolling . I was even slightly distracted, focused on my laptop as I was taking care of my preparations to cover all the n

At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Strategy Game Tournaments|Https://Strategynewsbase.Com/ Awards. While this series of events would be more excusable if Sony’s 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .

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