An .XOF file isn’t limited to one ecosystem and usually appears either as a DirectX-lineage 3D model file containing mesh data, materials, UVs, and possibly animation, or as an OthBase XML file storing Othello games with metadata; readable “xof …” headers or binary noise hint at the 3D variant, whereas clean XML with structured tags points to the OthBase version, making a text-editor preview the quickest test.
If you have any sort of concerns concerning where and ways to make use of XOF file software, you could contact us at our website. When people say “XOF is a 3D graphics file,” they’re noting that it stores the key parts of a 3D model—geometry, normals, UVs, materials, hierarchy, and occasionally animation—within an older Microsoft/DirectX lineage, appearing as either text with readable tags or binary that looks messy in Notepad, and most modern workflows convert it to formats like FBX/OBJ/GLTF, identifying it quickly by opening it and checking for an “xof …” header rather than unrelated XML.
To quickly tell what kind of .XOF file you have, note the context it came from and then open it as plain text: 3D asset origins hint at the DirectX-style model format, while Othello databases indicate XML; readable structured XML marks the OthBase type, whereas an “xof” header, 3D-centric labels, or mostly unreadable binary (often still starting with “xof”) mark the 3D family, letting you sort it out before searching for any special importer or converter.
When we say “XOF is a 3D graphics file,” we mean the format is used to carry the pieces of a 3D object instead of a static image, and within legacy DirectX systems it resembled the X-file format by including mesh geometry, surface normals for shading, UVs for texture layout, and material settings like color, reflective qualities, transparency, and associated texture filenames.
Depending on the export format, it can also hold node hierarchies and sometimes animation, and it may come in a text variant—where keywords are visible in a text editor—or a binary variant, which looks garbled while still representing the same 3D-building information.



