Another great image sees Dande_Lion55 having a quiet moment in Ghost of Tsushima ’s beautiful world . Jin Sakai can be seen resting with one of the game’s foxes, the delightful creatures that guide players to special charms. Instead of using the fox to get an item, though, the in-game photographer kneels by its side. With the light coming through the tree branches that rest above the pairing, and every detail on both the Fox’s fur and Jin’s outfit standing out, the eye-catching screenshot is amaz
Regardless of what direction Kojima Productions decides to go in over the course of the next few years, that direction will likely be a good one. Hideo Kojima has crafted many of the most iconic video game stories and experiences of all time. That trend is likely to continue, and it is just as likely that gamers from all over the world will be going out in droves to check out whatever game **Hideo Kojima ** makes n
If Silent Hills doesn’t pan out, it is highly unlikely that Kojima would let all of the ideas and development that had been put into that game go to waste. Instead, Kojima Productions could be working to funnel many of those ideas into a brand-new horror IP . Thankfully, this seems to be the most likely scenario, as Kojima himself has already admitted that the next game Kojima Productions develops will be a horror ti
The term “dynamic” has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding ‘s world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
Firstly, it’s important to hone in on Kojima’s comments about the next big videogame genre, the “strand” type of game . In a way, view Kojima had stayed true to his word in creating a game that, at first, seemed genre-less or at bare minimum tough to distinguish. One of the biggest and most important questions prior to Death Stranding ‘s gameplay reveal was: What is Death Stranding ? Some had asked in jest, others were genuinely curious of Death Stranding . According to Hideo Kojima, a “strand game” involves the usage of social systems to emphasize and incorporate “the concept of connections” between all players, otherwise known as “stran
It’s an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima’s comments on the “strand game” genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn’t defined by just one gameplay experie
Arguably the funniest image from the post comes courtesy of TheFourthFocus, depicting the standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and the picture would probably be a great representation of the moment without any special touches. However, TheFourthFocus’ spin on the piece really brings it together, as Sam can be seen making finger guns at the BT whale — showing no f
Of course, there is no video game franchise more tightly linked to Hideo Kojima than Metal Gear Solid . Sadly, it is quite unlikely that the series’ creator will ever be able to return to the Metal Gear games, given that they are still owned by Konami. If a reunion between the two companies ever were to happen, however, fans would likely wonder about the possibility of a new Metal Gear game. Unfortunately, it seems like the franchise is simply over for g
Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil’s Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding ‘s often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn’t even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa
There is a high likelihood that Kojima Productions’ next title truly is a Death Stranding sequel, or a new “strand game” of some kind. Kojima is not usually one to mince words, especially if it’s a game he believes is shepherding in a new genre for the med



