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The term “dynamic” has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding ‘s world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent “major plans, but just fragments of new ide
Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t
However, if you’ve already played the game, watched some gameplay online, or read Logan’s wonderful review , then that isn’t news to you. In that case, you’re probably wondering how this PC port performs. Well, I’m happy to report that so far my experience has been amazing; it’s clear that the seven months since the game’s PS4 launch were very well-spent. My PC barely meets Death Stranding’s recommended settings, yet I’ve played around 10 hours so far, all at 60+ FPS without graphical errors, slowdown, or crashes. Meanwhile, the graphics are some of the best I’ve ever seen on my PC; certain environments and character models are hyper-realistic to the point where I feel like I am controlling a character in an HDR video. This isn’t too surprising considering it’s a port to PC, but it is worth mentioning. After all, we have seen some terrible PC ports in the p
The vehicles are a strong point of contention for players, considering that they imply that they’ll be able to trivialize some deliveries, but they also don’t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding ‘s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim
So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can’t say for sure until Kojima says otherw
So, there’s a strange turning point that comes after reaching the first of Cliff Unger’s war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It’s a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur
One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn’t have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl



