Death Stranding 2 Concept Art Explained by Hideo Kojima

“I’m always thinking about ideas as I’m working on games,” he said. “These aren’t major plans, but just fragments of new ideas. I think about these ideas myself, and then I explain them to other people, in order to get opinions about them.” Going on, he explained that the illustration in the photo was created by Metal Gear character designer and Death Stranding art director Yoji Shinkawa, who often creates drawings based on his id

Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or Keep Reading exploring the stories of other characters during the same t

However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent “major plans, but just fragments of new ide

Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding ‘s vehicle for introducing the “strand game” genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the “strand” community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn’t necessarily have to be a Death Stranding sequel, but Kojima’s commitment to the “strand game” means there’s more to come from Kojima Producti

So, there’s a strange turning point that comes after reaching the first of Cliff Unger’s war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It’s a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur

So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can’t say for sure until Kojima says otherw

With PlayStation Blog having shown off several great screenshots thus far via its Share of the Week posts, 2020’s Share of the Year includes some of the best images taken in video games, according to PlayStation. With captures shared from The Last of Us 2 , Death Stranding , and other major releases, PlayStation fans clearly put a lot of time into photo modes last y

Arguably the funniest image from the post comes courtesy of TheFourthFocus, depicting the standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and the picture would probably be a great representation of the moment without any special touches. However, TheFourthFocus’ spin on the piece really brings it together, as Sam can be seen making finger guns at the BT whale — showing no f

For those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun

Cliff’s sections throughout Death Stranding revolve around him trying to take Lou back from Sam, as he is the biological father. The undying dedication that Cliff shows for his “BB” makes Sam witness an aspect of fatherhood that he was totally unfamiliar with. For the most part though, Cliff’s presence in the game is mainly to provide another angle in the BB story and to throw some extra twists that player may have not been anticipating. This is where it mainly differs with _ RDR 2’s _ st

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