Besides the killers listed here, other villains were considered. The Creeper from Jeepers Creepers , with its grotesque appearance and wings could make for a unique killer, and it would be cool to see more classic villains join the roster as well, like the aforementioned Universal monsters and Norman Bates from Psyc
Dead By Daylight players have quite a bit to look forward to in the coming month, and phase one of the game’s 3.2.0 Player Test Build is now right around the corner. Developer Behavior Interactive will be using the build to test out its new dedicated server feature–and introduce players to some content from Dead By Daylight ‘s upcoming Chapter
The rules for the basic game of Deathgarden: The Garden That Eats (I will never be able to not imagine it with a subtitle like that, sorry) are simple: after the arena is procedurally generated, five runners and one hunter enter. For the runners to win, they have to capture two of the three control points in order to open the exists, then have at least three of the hunters successfully make their way to them and escape. For the hunter to win, they have to kill three runners, effectively preventing that win condition. And like in Dead by Daylight, each type of character plays differently, with the runners being controlled from a third-person perspective while the hunter plays like an FPS. Knowledge of either side is the key to success and it may be a bit trickier than you can try these out would expect.
Deathgarden is still in the alpha stages and a lot of its world and characters still have yet to be developed, but so far it seems like a burst of fun that could work. There are a few issues to be ironed out (gathering enough ammo for runners is a bit tricky), but the five-on-one gameplay works quite nicely, with both sides being vastly different yet feeling equally powerful, providing the opportunity for a lot of strategy. No release window has been announced for Deathgarden yet, but odds are that there will be a lot more opportunities for alpha and beta tests in the near future, so stay tuned for any further info on this impressive multiplayer mayhem.
Pennywise’s method of killing its victims, not to mention its preference for children, may make it a bit trickier to add to the Dead by Daylight roster. But popularity and the fear of clowns may convince Behaviour Interactive to try to bring Stephen King’s terrible monster to life in video game f
Starting Tuesday, September 3, players will be able to access the new player test build; on day one, Behavior Interactive will be gathering feedback on the dedicated servers before new content goes live on September 4. In a post to Dead By Daylight ‘s online forums, the developer emphasized that dedicated servers were “only the beginning” of upcoming changes to the game. “While there are many benefits to making the switch, it will take some time to implement new features and take full advantage of the servers,” Behavior Interactive shared. “The initial launch is the first step of many, focusing on infrastructu
Dead by Daylight hackers better beware, as the game’s developers have posted a long list of misdemeanors that can now see players getting banned for performing. According to Behaviour Interactive, a squad of heavily armed Community Moderators aim to crack down on reported issues, whether they involve cheating or just simply abusive p
As previously revealed, the next chapter of Dead By Daylight is bringing a Stranger Things crossover with it, complete with playable characters Steve and Nancy, the Demogorgon, a map inside Hawkins Lab, and a number of Stranger Things -themed perks. Now Behavior Interactive has revealed that those features will be enabled in the upcoming test build, though design changes and dedicated servers are going live fi
The upcoming changes and crossover are only the most recent in a string of interesting and iconic additions to the game, such as The Ghost Face from Scream movie fame and an Ash vs Evil Dead DLC earlier this year. If Behavior Interactive’s optimistic future plans are anything to go by, fans of classic horror will only have more hair-raising encounters to choose from as time goes
For runners to succeed, it needs to be a team effort. There are three different types of runners: those that support other runners with healing boosts and the like, those whose job is to distract the hunter and lure them away and those tasked with confronting the hunter with tools that can slow them down. Each one has their own unique set of skills, but they have to be unlocked by finding upgrade points tucked away around the arena (which they then have to take a station), along with health, ammo and other points of interest. Upon discovery, runners can fire arrows at them to mark these areas of importance for the others, highlighting them with a glow that all runners can see. It’s simple yet clever stuff,and easily encourages everyone to study the battlefield quickly. Plus, zipping around it with rather agile moves is always fun.



