While Black Myth: Wukong has been marketed as a Soulslike, and it certainly appears to have elements of Soulslike gameplay, it might not be as true to the genre as it should be to technically be classified as such. Unlike most genres, the Soulslike genre is a very particular one, as it is ultimately defined by its niche characteristics. As such, there are certain traditions a game must observe to be both technically classified and publicly recognized as a proper Soulslike, and although Black Myth Wukong weapons|Https://blackmythwukongfans.com/ Myth: Wukong may observe some of those traditions, there is one key characteristic that may set it too far apart from the genre for it to find its home th
As a casual bystander, the Elden Ring discourse is puzzling to me. Evidently, Shadow of the Ertree is really hard and some people are pretty frustrated about it. My social media is filled with complaints, I’ve seen a few streamers having meltdowns about, and Asmongold quit playing it, saying he could beat it if he wanted to, but it’s so hard that it’s not
Windows Central’s own Jez Corden made note of Microsoft’s refusal to comment on the potential deals that Game Science might have made with other companies. The reputable insider took this as a sign that the Xbox manufacturer could be insinuating that there’s some sort of third-party exclusivity deal in place for Black Myth: Wukong . Corden elaborated on this suggestion of his, stating that he became aware “of whispers and rumors while out in LA” to attend the FanFest event for 2024’s well-received Xbox Games Showcase that “Game Science had actually taken some form of exclusivity deal with PlayStation for Black Myth: Wukon
Another notable aspect of this art design that really sets Black Myth: Wukong apart from its contemporaries is its clear inspiration from older Chinese mythological artwork, specifically Buddhist artwork. Journey to the West is a story with roots in Buddhist folklore and with a strong Buddhist message, things that Black Myth: Wukong wears on its slee
Again, I don’t go here, but I kinda thought the difficulty was the whole point. You’re supposed to struggle, fail, die, suffer, then push yourself to get back up and try again. When you finally succeed you’re meant to think about all the times you could have given up but didn’t, making the success that much sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten the game, surely understand. So what’s the dilemma here? Is it really too hard to be
After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff, I earned the ability to transform into him. Guangzhi has a powerful move set and the ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out and you transform back into the Destined One, but transforming can be a great way to survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again, more layers of resource management.
With an official release date marked for 2024, Black Myth: Wukong will soon be giving players a Soulslike experience like never before. From all that has been shown thus far, Wukong seems to present a bestiary right out of a hanging scroll paint
As a filthy casual, I can confirm that Black Myth is not going to be a beginner-friendly entry point to the genre, but it’s also easy to see this is the real deal – something that transcends the label of ‘Dark Souls clone’ and stands on its own as a competent, well-designed action RPG. The only criticisms I have are about the generic forest environments that, while beautiful, don’t leave much room for exploration, nor do they inspire the imagination the way Bloodborne’s Yarnham or even Lies of P’s Krat do. This is just the game’s intro though, so I anticipate there’s a lot more to see.
I’ve been watching a lot of Elden Ring clips this week, especially the ones that include commentary about the player feeling frustrated or demoralized. What I’m seeing most often is bosses that chain together multiple attacks that force you to dodge with perfect timing over and over. It feels like you should be rewarded with an opening to counter attack when you time a dodge perfectly, but Erdtree’s bosses like to dance around, striking repeatedly, and force you to dodge three, four, sometimes five attacks in a row before you have a chance to coun
The trailers for Black Myth: Wukong have confirmed that cloud traversal will play some sort of role in the game. To what extent cloud traversal will play is unclear, but it must play a decent-sized role for it to be featured in the trailer. Cloud traversal is another exciting feature Black Myth: Wukong has taken from Journey to the West , further demonstrating that the game seems to be staying pretty close to its source mater



