What’s more impressive is how, even with all these elements of choice and weapon customization, guns still fit right in with the staples of the Create-A-Class system. Even amongst all of the possibilities of unfair advantages with Gunsmith, the system was balanced surprisingly well with perk distribution in multiplayer. Duplicates like faster reloading perks were adjusted and changed, and some existing perks were routed into different tiers to compensate for new weapon perks and attachments. Gunsmith’s comprehensive customization allowed greater variety, largely without sacrificing competitive balance in the process. There have been some egregious exceptions in Modern Warfare like the GRAU , but for the most part the game has aptly balanced guns and perks quite w
Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield
If anything, the changes made in Battlefield 2042 Leveling Guide|Https://Battlefield2042Hq.Com/ 3 ‘s weapon customization served as a basis for what was to come. At the time, Battlefield 3 ‘s rival was Call of Duty: Modern Warfare 3 , which was still utilizing its tried-and-true weapon customization that was introduced and refined in the previous Modern Warfare titles. Every weapon in that game was constrained to one attachment unless players selected the “Attachments” weapon proficiency that allowed for two attachments. Balance concerns likely would’ve been the main concern with allowing more than one/two attachments per weapon, especially in tandem with the perk selection in the game’s multipla
Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn’t constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g
Regardless, in a follow-up Tweet, Henderson provides a potential reveal window after reiterating that “everything [DICE] is doing” will be approved of by fans. Henderson ends his tweet by saying “don’t expect a reveal until Spring,” and while this is still far off, this confirmation of a Spring reveal window is better than having no idea on when more information will be coming. A Spring reveal also lines up perfectly with the Holiday 2021 release date for Battlefield 6 that was confirmed by
There’s options, and in a game like Battlefield , options are what make the games interesting. Implementing a Gunsmith-like system would make the soldier classes feel less linear/restricting, whilst also allowing players to fulfill specific roles dependa
A modern setting for Battlefield 6 is the most likely choice for a time period. World War 2 hype/interest died off pretty quickly after 2018, and Battlefield 5 already touched on WW2 so the franchise will likely be moving on to something new. Some of the most popular Battlefield games like Bad Company and Battlefield 3/4 were also based on modern combat, so coming back to the 21st century would be a safe bet. Despite the trite comparison, it is worth noting that Call of Duty: Modern Warfare has seen great success in returning to one of that franchise’s most popular time periods as w
One area in particular that Battlefield definitely doesn’t need to focus on is the single player content. In fact, the franchise would frankly do better without it entirely. Arguably, the last good Battlefield single player story was Battlefield 1 , and even then, the campaign took a back seat to multiplayer just like every other modern Battlefield game that preceded it. Classic Battlefield titles are fondly remembered for their multiplayer experiences, and even though games in the past have had endearing characters like in Bad Company , they just haven’t been exceptional. Multiplayer should be Battlefield ‘s primary directive, improving trademark modes like Conquest whilst implementing something new as w
In a game like Battlefield , Gunsmith almost makes more sense to include than in Modern Warfare . Weapon balance in Battlefield has been spotty at times, but the expanded weapon customization introduced in Battlefield 3 compensated for that in a big way. If anything, expanding the systems that were introduced in Battlefield 3 and 4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there’d be a lot of overlap between players’ choice of weapon and equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S



