Ghost of Tsushima Creative Director Discusses Working with a Japanese Setting as a Western Developer

Ever since Nintendo’s Smash Bros. Switch tease earlier this year, fans of the iconic brawler franchise have been forced into a grueling waiting game. Thankfully, it’s safe to say E3 delivered the goods and created a satisfying anticipation for the upcoming Smash Bros. Ultimate . Not only did attendees have the chance to play the game themselves, but Nintendo confirmed with an insanely long gameplay trailer that per usual, Smash Bros . will be worth the w

The triumphant return of every character from the series, plus the induction of Splatoon ‘s Inklings and Metroid ‘s Ridley, made for Tsushimalegend.Com a truly epic display. Character models, environments, and animations look top-notch on the new platform. Most importantly, the trailer ensured that Super Smash Bros . Ultimate will be much more than a port of Smash Bros Wii U , confirming the addition of new characters, new stages, and significant game design twe

While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop

When it comes to accuracy and authenticity, he also claims that the development team “absolutely tried our damnedest.” Nate Fox reaffirmed the fact that Sucker Punch is working with experts from Japan things like Kenjutsu , and even consulted developers from Sony’s Japanese studios to get a better idea of cultural norms. He also believes working with the experts kept the development team from “going astray” and also allowed the team to learn a lot of new things and become intimately familiar with the time period and sett

“We were certainly very excited to make a game set in feudal Japan, because it brings up a lot of romantic images in our mind. Part of the fantasy around feudal Japan is being a samurai – that’s an exciting job to have in feudal Japan. I do think it’s under-utilized. I don’t know why more games aren’t set there, it’s so appeali

Spellbreak is a new battle royale title developed by Proletariat, a company made up of video game industry veterans. It looks to mix spellcraft with basic first-person combat. A closed beta will be happening next year on PS4. You can check out TheGamer’s full coverage for more informat

It’s been interesting working on this game because in past titles we’ve been able to make it up, frankly. For a superhero game set in Seattle, we knew what we were doing, but in this game we are constantly learning about Japanese culture or the norms of samurai. And it’s exciting because it changes the way you work to learning in the same way that players get to learn about these things, and in fascinating det

This year’s E3 is mere days away, as developers and publishers gear up for an onslaught of reveals, trailers and gameplay demos for a massive lineup of games with enough variety to get gamers of any flavor hyped for the near and far future of releases. Even with a smaller amount of press conferences than usual, E3 2019 is still set to be the biggest week in gaming news this year, but that doesn’t mean every big title is going to get a chance to shine in the spotlight just yet. To set the expectations of fans correctly, developers have recently begun to be more forward as to exactly which previously announced titles will be foregoing the E3 press conferences and show floor for various reasons and below is an up-to-date list on which titles not to expect at E3 2019.

What fans do know about Ghost of Tsushima is exciting, though. The gameplay that’s been demonstrated looks compelling, a mixture between tense stealth and gorgeous combat, and it’s made even more interesting by the fact that Sucker Punch is working with real samurai to help develop Ghost of Tsushima and make it as authentic as possible. According to Sony boss Shuhei Yoshida, Ghost of Tsushima’s graphics are also so good that even he was impressed when he got to check out the game this summer – a comment that not only got consumers excited, but led to speculation that the game might actually release sometime in 2

According to new information, Sucker Punch Productions’ Ghost of Tsushima could release as late as the second half of 2020, apparently in part due to the fact that The Last of Us 2 is getting delayed until spring of that year. Ghost of Tsushima is the one Sony PlayStation exclusive due out over the next year that fans don’t know much about after much of the spotlight has been taken by The Last of Us 2 and Square Enix’s Final Fantasy 7 Rema

Back in January, Nintendo shared an update on the return of the Metroid Prime franchise for the first time since its brief announcement at E3 2017, sharing that Bandai Namco would no longer be working on the fourth entry and that development of the latest entry would be fully restarted and instead handled by the series’ original owners, Retro Studios. Although Nintendo has not directly stated that Metroid Prime 4 will not show up at E3 this year, the publisher’s usual preference for focusing on titles releasing in the same year, alongside the development of the title having only truly started less than five months ago, seems to indicate that the chances of the sci-fi shooter appearing at this year’s E3 are slim to none.

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