Best Video Game Female Character of 2018

The success of the third Witcher game has helped to draw more attention to the series of novels and short stories on which the games are based though, with more and more people becoming interested in the work of Polish author Andrzej Sapkowski in recent years. The Netflix series has also helped in this regard , and, so far, at least, follows the books a lot more closely than its video game counterpa

The popularity of CD Projekt Red’s The Witcher series has exploded since the release of The Witcher 3 ; unsurprising, perhaps, considering all that the game has to offer. That’s not to say that the series wasn’t already popular before that though, with its first two entries having sold millions of copies between t

Considered to be one of the best Diablo clones available, Titan Quest is a top-down action RPG set during Ancient Greece. The setting is perfect for fans of Assassin’s Creed: Odyssey’s mythical elements . The game is still supported to this day with new DLC content and gameplay upda

All of the larger-than-life characters found in the series can be traced back to the novel, which itself borrows a lot from real-world historical records documenting the era. Though there are quite a few embellishments when it comes to the abilities of characters like Guan Yu and Lu Bu , there are elements of truth woven into the games’ story too, making for an interesting mix of fact and fict

The name Andrew Ryan is even a near-anagram of Ayn Rand’s, while Frank Fontaine and Atlas take their names from Rand’s husband Frank and her novels The Fountainhead and Atlas Shrugged respectively. It’s in these works that Rand first explores and outlines the idea of objectivism, making it somewhat fitting that their titles were incorporated into the ga

It has to be noted that loot boxes (and the rewards they grant) are significantly cheaper to create than map packs and more traditional forms of add-on content, which leads to greater profit per sale for the developers and publishers. Are loot boxes the price the industry has to pay in order to keep the cost of games from rising above $60? Or is it just a ruse to keep on sucking money from gamers’ bank accou

Even if microtransactions are incentivized by publishers and thrust onto consumers, a vast majority of gamers can ignore them and still enjoy the games they love, often with the added bonus of not having to buy maps for titles like Star Wars Battlefront II . However, to players with tendencies towards addiction, the temptation can be too great, and much of their disposable income will go towards paying for games they already own. A player who bought the first Battlefront on launch day with the Season Pass spent $110. Someone who buys Battlefront II and invests heavily in loot crates could potentially spend many hundreds of dollars or more before they move on to another game. Is that an unfortunate side effect of enabling reckless spending, or is it the goal of having loot crates in the first place? The dubious ethics of loot crates have led to them be regulated in some countries, though they remain completely legal, and technically not a form of gambling , in the United Sta

This year’s other huge game which blocks off player progression behind loot boxes is EA’s Star Wars Battlefront II. Many multiplayer shooters feature loot boxes, such as the previously-mentioned Overwatch, as well as Call of Duty and EA’s own Battlefield . However, while the contents of those games’ loot boxes only ever contain cosmetic items, the recent beta for Star Wars suggests that Star Cards, the crux of the game’s entire progression system, are tied to opening loot boxes. Of course, they can be purchased with real money. When loot boxes are purely cosmetic, the argument can be made that it doesn’t matter how expensive they are, since they cannot effect gameplay balance. But someone who puts down a ton of money on Battlefront II right away will have a distinct advantage against someone who does

Assassin’s Creed Shadows online guide|https://creedshadowgame.com/ Creed has been all over the map lately between the quality of its games and the way the marketing team is choosing to present them to us. Unfortunately for the newest installment to the on-going and seemingly endless series, Ubisoft doesn’t make much of an effort to sell it.

Ubisoft has been through a rough patch since the days of Unity. Syndicate’s sales were greatly impacted because of it and playing around with worthless trailers like Identity’s could impact sales just the same. If they were planning on creating a Q&A video about the game that provides impressive and well done gameplay visuals, Ubisoft should started with that right out of the gate or at least have cut a few clips of the gameplay shown in the Q&A and implement them into their announcement trailer, or even better scrapped the trailer all together and focused on creating a proper reveal trailer. Although the creativity and budget were behind their “announcement” trailer, it was by no means a worthwhile one especially since you really have to go out of your way (and be interested in the game enough) to find their little Q&A video that does a much better job at portraying what the game actually is.

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