Western games are few and far between in the the realm of video games, but Rockstar managed to captured every little detail to give the game that classic old west aesthetic. From the large desolate landscapes filled with cacti to the small towns that included saloons, hotels and churches, Red Dead Redemption had a way of honing in every aspect of the early 1900s. Even the designs of the technology was spot on. Seeing the use of automobiles, machine guns and modern trains seemed to heightened every possible feature the game had to offer. It’s why the game still holds up and looks beautiful to this day.
Red Dead Redemption II looks to be telling a true Western Americana tale, although that could be completely wrong knowing Rockstar. The trailer is only filled with Rockstar’s famous one-liners mixed with bouts of violence. While that is the very surface level, Rockstar has most-likely crafted a tail as dynamic as the landscapes in RDRII. Again, bringing it back to The Witcher 3. One of the reasons exploring the Northern Kingdoms in the Witcher is fun is because of its diversity encountered throughout the landmass and that’s just one map. More environment means a more fleshed out world; it gives reason to exploration these game worlds are rich in secrets and who knows what secretes RDRII is hiding. RDRII looks to not only be telling its own tale, but the many tales (sidequests) that can be found throughout.
Video games come and go, but few stick in our minds; Red Dead Redemption brings a tremendous experience with every aspect. With stellar gameplay mechanics and an immaculate narrative that will leave anyone blown away once complete, Red Dead Redemption is one of the best games to hit the last generation of consoles. Now all we need is a sequel.
President Karl Slatoff also mentioned that Red Dead Redemption 2 will have an “all-new online experience,” but declined to provide more information about it. The wording seems to indicate that the online feature of the game will be in some way different from Grand Theft Auto Online, but at the moment we have no idea
One of three downloadable content packs, the ‘Outlaws To The End’ Co-Op Mission Pack features six all-new multiplayer missions full of outlaws, Reddeadstation.Com epic gunfights, and revolution for 2-4 players. The ‘Outlaws to the End’ Co-Op Mission Pack offers additional multiplayer XP rewards and brand new Achievements and Trophies to unlock. These six explosive and epic missions will play out across the game world, includ
Red Dead Redemption is currently available for PS3 and Xbox 360 (also playable on Xbox One via backward compatibility), while its sequel, Red Dead Redemption 2, has recently been delayed to Spring 2018 , with publisher Take-Two Interactive Software “utterly confident” of the wisdom of the choice . Considering what Cantamessa just revealed, it certainly isn’t much of a surpr
Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It’ll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.
In Grand Theft Auto games (especially those made up to that point) you can keep playing after the end, and killing John conflicted with that. There was the possibility of not killing John at all, but Cantamessa didn’t think it would work. The story needed to go somewhere, and John’s death was where it needed to
Now that the second trailer for Red Dead Redemption II has been burned into everyone’s eyes, taking a step back after the dust settles can help to see the bigger picture. The most prominent thing being the centerpiece of who the main anti-hero is, along with other outlaws from the Van der Linde gang. Even with the trailer showcasing other features such as what looked to be gameplay (not much) and cutscenes, one game popped into mind watching as the visuals went from sweeping vistas to bogged down swamps filled with predators. As each environment kept hitting and having watched the trailer numerous times now, RDRII seems to be mimicking another exceptional game — The Witcher 3: Wild Hunt.
“We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here,” stated Needleman. “We feel Grand Theft Auto Online really only found its feet creatively with Heists. That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online , and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplay



