If you look at Google Trends, you’ll notice that “Ninja” is more popular as a search term than pirates (just to play with a classic meme), and if you try to compare against many other relevant search terms, the Japanese stealthy warriors will more often than not jump out of the shadows and come out on
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an “off-year” and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.
At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony’s 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .
There is also another relevant element, which is the charm of the “exotic.” Exotic locations and themes are certainly not a handicap for the mass-market success of a game, as they create curiosity and memorable images. I loved inFAMOUS: Second Son , but I doubt I could respond with anything else than hilarity to someone telling me that feudal Japan combined with a samurai-turned-ninja protagonist will have less mass market appeal and cool factor than Seattle and an improvised superhero wearing a bea
The Japanese took advantage of their smaller crafts to perform effective night-time surprise attacks on the withdrawing fleet, while fifty small vessels were loaded with hay and used to set some Korean ships on fire. Many of the enemy soldiers were killed, unable to employ their superior ranged weapons on the cramped decks of their ships. Korean commander Hong Dagu opted to withdraw back to the safety of the continent, but a typhoon struck the fleet and caused a large number of ships to sink, drowning most of the remaining a
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you
Ghost of Tsushima doesn’t suffer from most of these issues. Being a high-level PS4 first-party exclusive, it’ll benefit from the strong marketing push that Sony is certainly capable of. On top of that, Sucker Punch has the technology, the will, the know-how, and the budget to create a title with stellar production values under every point of v
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a strategy game rankings|Https://strategynewsbase.com/’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
The newest job in sports right now is a video game coach. That’s right; being a coach to gamers is a real job now and the coach does everything a football or hockey coach would do from sitting down and studying past game footage to making sure all his players get along. A video game coach, or eSports coach as they’re being called, can make anywhere between $30,000 to $50,000 a year including a performance bonus and health insurance tacked on to it. eSports coaches are making about the same rate as a minor league baseball coach would make, but it would not be surprising if that was to be bumped up in the near future once the medium has taken off and grown even bigger than it already has.



