Every Trailer From Comic-Con 2017

Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the pa

At this point, it’s simply a matter of timing a straight line run of one of the map’s street, a couple of equations, and we come up with a rough result: the map you see above measures approximately 2,246 meters by 2,188 meters. That’s 3.73 square kilometers or 1.44 square miles. Yes. I know, it was pretty sm

It’s an extremely fascinating setting and, after thoroughly enjoying NiOh by Koei Tecmo , I’m very interested in seeing how a western studio with Sucker Punch’s pedigree will tackle feudal Japan. It has the potential to feel very fresh, considering that we’re talking about a rendition of three-hundred years older Japan. It’s a period that is not often represented in media (and close to never in western media), in favor of the much more popular Sengoku Ji

Of course, there might be disk space restrictions, as Ghost of Tsushima is probably going to be a very big game. Sucker Punch is known for its massive open worlds, and the real Tsushima is an enormous island, measuring 274 square miles. That being said, it would probably be quite easy to provide the Japanese voice track as a separate DLC for those who want

One of the interesting aspects of an open-world game is the size of its map. If you have played inFamous: Second Son , which is Sucker Punch’s latest full-fledged open world game (alongside its spin-off First Light ), the map may have felt large because it was a quite dense urban environment, but it really wasn’t one of the biggest open worlds out there. As a matter of fact, it wasn’t even cl

The world is a hostile place, and you will be called upon to defend what is yours. Your home will be protected much of the time, but when the Time of Reckoning strikes, you will be open for attack from the armies of the Lost Ones. Enemy factions may also strike while you are vulnerable, so your guard can never be let down. Just remember, while your base is unprotected, your enemies are also ripe for plun

Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and locat

Perhaps the best news is that every game from 2016 has made the 2017 list, although Call of Duty is represented by Call of Duty: Infinite Warfare this year instead of Call of Duty: Black Ops 3 in 2016. Creating communities and scenes that are lasting, where players can feel like participation isn’t hugely risky to their long-term success, is and will continue to be eSports’ most important challe

It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you

Over the past few days, I have been going in-depth in the history and setting behind Sucker Punch’s upcoming open-world game Ghost of Tsushima . Part 1 of my analysis looked at the Mongol invasions of Japan that surround the events of the game, and Part 2 will take a look at the setting focused on the island of Tsushima itself. So you can consider this Part

Boy, that was a wake-up call. I’m definitely not exaggerating by telling you that I nearly flipped the laptop onto the floor; Ghost of Tsushima was the perfect storm between an established studio (whose work I love), and an exciting new IP in a setting that I ad

“With our first game Rend , we are delivering on the fantasy players expect from a survival game while also challenging the traditional mold by introducing new experiences and solving many of the genre’s accepted player pain points. Our team has been fortunate to work at many of the industry’s leading studios throughout our careers so we have learned valuable key lessons along the way that we are now applying to our studio’s development philosophy and game making proce

Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this strategy Game strategies|https://strategynewsbase.com/. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat

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